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Audience

This is a game fit for all types os audience ( phylosopher's stone of marketing!), and we mean it. The Spanish buyers shows that is true!

Children from 7-8 do grasp the gist of the game. They specially like the names on the cards, being able to play with emotions, and to appreciate how difficult is to manage it!

Teenagers appreciate more the competitive and socializing side of the game. As the game focuses on social relationships, not on war or middle-ages paraphernalia, it capture the interest of young women, who canīt usually find card games to suit their interests.

Adults, not necessarilly fond of games, do appreciate the subtelty and depth of the situations, the intellectual challenge. They'll enjoy the complexity of human relationships and the difficulty of self-management reflected on a few cards.

Parents are glad to have a new, and rare, leisure game that will enable them to enjoy with all the family a common issue, emotional intelligence. Or they, frecuently, get it for their children as an truly funny and more educative alternative to violent and obscure games.

Teachers will quickly realise how the Emotrions concept will help them, as a game, to catch the student's interest and reflection on issues regarding social relationships and emotional education.

And also, it's an excellent gift for many people, especially women of 20-45: new, affordable...a present that will always make a good impression, whoever you give it to.

 

 
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